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Question Quest 2 low FPS with a simple scene

Discussion in 'VR' started by lm0d, Jul 10, 2022.

  1. lm0d

    lm0d

    Joined:
    May 19, 2022
    Posts:
    3
    Hi.
    I'm running a very simple scene (built with Unity 2021.3.5f1, OpenXR and URP 12.1.7) on an untethered Quest 2. The scene contains one static plane and one directional light. No anti-aliasing is applied, I set the light to Baked mode and I generated a light map.
    I'm getting a very poor performance: 36 FPS when I look at the plane and 72 FPS when I look at the sky.
    The project is from Unity's VR Development Pathway: https://connect-prd-cdn.unity.com/2...-9046-33286f65243e/Create-with-VR_2021LTS.zip
    I'm probably missing something in the settings. Does anyone have a clue?

    game.jpg
    player settings 1.jpg
    player settings 2.jpg
    quality.jpg build settings.jpg
     
    Last edited: Jul 10, 2022
    AldeRoberge likes this.
  2. lm0d

    lm0d

    Joined:
    May 19, 2022
    Posts:
    3
  3. glenneroo

    glenneroo

    Joined:
    Oct 27, 2016
    Posts:
    228
    I'd recommend disabling HDR, Post Processing and SSAO, all of those are expensive and AFAIK not recommended on Quest devices. Shadows are also quite expensive, might want to experiment with turning quality down or playing with those settings (e.g. distance or soft shadows) if disabling any/all of the above don't help.

    Also you should only have one realtime light in your scene at a time, plus some light types are more expensive than others.
     
  4. lm0d

    lm0d

    Joined:
    May 19, 2022
    Posts:
    3
    Disabling SSAO did the trick. Thanks.
     
    AldeRoberge, katekaley and glenneroo like this.
  5. AldeRoberge

    AldeRoberge

    Joined:
    Jun 23, 2017
    Posts:
    48
    If anyone else is experiencing this, disabling MSAA might help.