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Question Quest 2 app crash on startup

Discussion in 'VR' started by Mustafakin, Oct 3, 2022.

  1. Mustafakin

    Mustafakin

    Joined:
    Mar 19, 2020
    Posts:
    5
    I've been developing a VideoPlayer app using some large 360 video files. In the current version of the app the apk is over 2GB (2.5GB) because of the videos sizes. When I build and upload it to Quest 2, it uploads without a problem but whenever I try to open it on the headset, the app goes back to menu without even display the unity logo. I can't use the addressables or the Asset Bundle because the app needs to work offline (As far as I know I can't use the Asset Bundles offline because it needs to download the assets in runtime). My guess is the app crashes because the size of the apk is huge. I couldn't figure how to solve this issue so any help is appreciated! Thanks in advance.
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,263
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    2,492
    Indeed check the errors
    Also include what unity version you use, which render pipeline, updated oculus integration, etc
     
  4. Mustafakin

    Mustafakin

    Joined:
    Mar 19, 2020
    Posts:
    5
    I'm using 2020.3.23 and default Render Pipeline (Built-in) and these are the log files :
     

    Attached Files: