I've been developing a VideoPlayer app using some large 360 video files. In the current version of the app the apk is over 2GB (2.5GB) because of the videos sizes. When I build and upload it to Quest 2, it uploads without a problem but whenever I try to open it on the headset, the app goes back to menu without even display the unity logo. I can't use the addressables or the Asset Bundle because the app needs to work offline (As far as I know I can't use the Asset Bundles offline because it needs to download the assets in runtime). My guess is the app crashes because the size of the apk is huge. I couldn't figure how to solve this issue so any help is appreciated! Thanks in advance.
try checking log, if any info there https://answers.unity.com/questions/492681/how-to-use-adb-logcat.html#answer-571021 https://developer.oculus.com/documentation/unity/ts-logcat/
Indeed check the errors Also include what unity version you use, which render pipeline, updated oculus integration, etc