Search Unity

Question Querying Players before enabling Cloud Diagnostic. Is there an API?

Discussion in 'Editor & General Support' started by Naotagrey, Jun 14, 2021.

  1. Naotagrey

    Naotagrey

    Joined:
    Apr 17, 2016
    Posts:
    37
    I want to ask permission from the players before enabling cloud reporting of crashes/exceptions.

    I've been looking for a bool or some other interface to do so through code, but Cloud Build doesn't even seem to have an exposed API to control anything.

    Am I missing something? I've been looking through the Cloud Diagnostic Documentation without finding anything useful. Same thing through google and the forums, I can't find anything.

    It feels like this should be pretty common information, I believe it's mandatory in many countries to ask before enabling such a feature.


    Thanks a lot!
     
  2. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,911
  3. Naotagrey

    Naotagrey

    Joined:
    Apr 17, 2016
    Posts:
    37
  4. Naotagrey

    Naotagrey

    Joined:
    Apr 17, 2016
    Posts:
    37
    To reiterate, I tried this out, but Crash/Exceptions Reporting seems to be completly separated from UserReporting.

    I Pretty much set everything I could to false or 0, but exceptions still get sent to Unity's Cloud Diagnostic,

    Any ideas?