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Question Query if bounding box is visible

Discussion in 'General Graphics' started by Guedez, Jun 16, 2020.

  1. Guedez

    Guedez

    Joined:
    Jun 1, 2012
    Posts:
    825
    I am manually filling a huge array of things to draw with
    Graphics.DrawMeshInstancedIndirect
    . These objects are organized into small pockets of them each with their own bounding boxes, they are neither entities nor game objects, they are just a bunch of objects in an octree. I am currently occluding any group of objects outside the camera planes, but I also want to occlude them out using the occlusion engine.
    Is there a way to query the occlusion engine to know if a given bounding box is visible to the camera?