Search Unity

QualitySettings streamingMipmapsMemoryBudget

Discussion in 'General Graphics' started by faatal, Nov 21, 2018.

  1. faatal

    faatal

    Joined:
    Nov 21, 2012
    Posts:
    9
    We are using a lot of streaming textures in our game and have streamingMipmapsMemoryBudget set to 4GB.

    I could find nothing in the docs or forum about what happens on low end systems with low VRAM vs what streamingMipmapsMemoryBudget is set to.

    In the game, we have texture quality settings of 1/2, 1/4 and 1/8 reduced resolution, so maybe we should be reducing streamingMipmapsMemoryBudget a comparable amount?

    Anyone have any additional info for this setting?

    Thanks