Search Unity

QualitySettings.masterTextureLimit Not working for all textures. Generate MipMaps is ON in all.

Discussion in 'General Graphics' started by Daahrien, Sep 18, 2021.

  1. Daahrien

    Daahrien

    Joined:
    Dec 5, 2016
    Posts:
    100
    Any idea why QualitySettings.masterTextureLimit only changes some textures and not others even tho all of them have generate mipmaps on (They have the exact same import settings).

    Example: Grass (MipMap working) and Ramp and basically every other texture in this screenshot (MipMap not working).



    Edit.- Oh nevermind lol. They are different resolutions to start with (grass one is 512, Ramp is 2048.