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quality of shadows / bake time

Discussion in 'Global Illumination' started by MrAtActura, Dec 16, 2015.

  1. MrAtActura

    MrAtActura

    Joined:
    Nov 12, 2015
    Posts:
    6
    Hello, ive just changed over from realtime lighting to baked, and at the start the shadows was looking painfully bad, then ive been poking around with settings and they look way better, but still some corners are being pixelated, and now i think i might have turned it up a notch to high giving me a 24+ hours build so far at 16/16 Final gather 1 jobs.

    So i was wondering if some of you could take a look at my settings and maybe give me a suggestion for where ive overcompensated.

    I belive its either the baked resolution ive turned to 400, or the ray count at 2048, but im pretty new to unity so not quite sure whats 'max'


    unity baking.png


    Thanks in advance
     
  2. Xanthius

    Xanthius

    Joined:
    Aug 20, 2012
    Posts:
    28
    Can you take a screengrab of your texel resolution? Just switch to Baked instead of Shaded. Also I gave up on Final Gather, way too little benefit for way more baking time. Your PreCompute res seems really high.
     
  3. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,887
    Click the cog in the top-right to reset to default settings.

    Default Baked is 40, and default Precomputed is 2.

    Click "Shaded" in the top-left of the Scene View and choose Baked to see the resolution.