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QoS Channel equivalent of new transport layer?

Discussion in 'Connected Games' started by dansitnick, Jun 14, 2019.

  1. dansitnick


    Jun 9, 2016
    I'm gearing up to port this project from HLAPI to LLAPI to ease the transition to the new transport layer. However, the ability to set up multiple QoS channels appears to be vital to the LLAPI solution.

    I'm curious if the new transport layer already has this integrated, or there are plans to integrate in the future. If not, is there guidance out there on how to implement StateUpdate and Reliable channels?