Search Unity

Feedback QOL: Colorblindness and CharacterJoint Axis

Discussion in 'Editor & General Support' started by thelebaron, Dec 15, 2021.

  1. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    857
    Ok a slightly clickbait title, I apologise; I am mildly colorblind(edit "moderate protan" after taking a quick test, maybe need to go to the eye doctor), I think a faint green deficiency. I can see traffic lights just fine, but for the life of me I cant identify at a distance which axis is the green and orange on character joints. I can't be the only one with this problem, and if I am, I still request some sort of improvement on this area.

    1) They get obscured by the transform handle in move mode.
    2) They are super desaturated except for a one pixel line. If someone told me: "Make one green and another orange arrow in photoshop", I'm fairly certain I'd start with a far stronger saturation level than what currently exists.
    3) They are tiny, kind of like the old transform handles.

    VLsEthdxB1.gif

    getting obscured by the transform handles(if anything they should be drawn over handles imo)

    KdeZzhlSce.gif

    Seriously look how desaturated orange and green are.

    Can we get some sort of improvement here?