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[Q] From MakeHuman to Unity with UMA 2: Skeletal Morphs?

Discussion in 'General Graphics' started by Dave_LeDev, May 21, 2017.

  1. Dave_LeDev

    Dave_LeDev

    Joined:
    Apr 14, 2015
    Posts:
    33
    Has anyone already come up with or is aware of a method to morphing bone positions? I'd like to generate the base of my meshes with MakeHuman (later refining with MudBox) and use the morphs I create to use within UMA 2. The hurdle I can't figure out is creating morph targets for skeletal positions, and I already know these skeletal positions will affect my mesh morph targets; I'd have to morph the skeleton before generating the mesh morph. What are your thoughts?
    Example
     
    Last edited: May 21, 2017
  2. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,676
    Are you aware of the UMA thread? That's probably the best place to ask this sort of question.
     
  3. Dave_LeDev

    Dave_LeDev

    Joined:
    Apr 14, 2015
    Posts:
    33
    Any chance I can get this moved, then? As is, this isn't just an UMA question and I'll get the same response in most any other board I post in.