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Question Putting AR signs in the real world.

Discussion in 'Unity MARS' started by Blinxel_AR, May 28, 2021.

  1. Blinxel_AR

    Blinxel_AR

    Joined:
    Jan 26, 2015
    Posts:
    59
    I've made a primitive approximation of a real-world location.
    I wish to create an AR experience in the location.
    I have made a Prefab of the 3D location object.
    I've added Plan Extraction Settings and Mars Environment Settings.
    I've created a Planes Visualizer.

    I can run the simulator, and planes will appear where I move the camera. Which is nice.

    I wish to populate this sim with signs that say "Fridge" and "Couch" and so on, to practice making signs that will aid in navigation in a real world location (like a shopping mall).

    I have no idea how to proceed. I recall there was a page somewhere that showed a photogrammetry city square, and I think they did there what I'm trying to do here. But I can't find that page anymore.
    Anyone know where it is?
     
  2. Blinxel_AR

    Blinxel_AR

    Joined:
    Jan 26, 2015
    Posts:
    59
  3. jmunozarUTech

    jmunozarUTech

    Unity Technologies

    Joined:
    Jun 1, 2020
    Posts:
    287
    Hello @Blinxel_AR

    yes that was the page, the thing is, if your plan is to do it in closed spaces (a mall, your apartment), geo location might not be the best approach; yet as the post you shared says, you could try either using image markers or ARFoundation ARWorldmaps. (https://github.com/Unity-Technologies/arfoundation-samples), specifically the ARWorldMapController.cs which performs the logic in that example.
     
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