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Pushing Unity's Terrain

Discussion in 'Works In Progress - Archive' started by TonyNowak, Jun 2, 2012.

  1. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316
    Unity has an excellent base for terrain creation. I see nice terrains here and in other places as well, so I've given my hand at trying to create the most visually appealing terrain that I can. This is a learning experience at best.

    http://i.imgur.com/w7DdI.png

    I started out with that, it's a nice terrain (some LOD's there that blur some areas) I'd say.

    http://i.imgur.com/KJiVe.png

    From the ground.

    http://i.imgur.com/3xFxl.jpg

    Got crazy with a light-map, however, since it wasn't baked in Unity, it could only be applied to the best of my knowledge as a splat-map. That's rubbish.

    http://i.imgur.com/LkZYA.jpg

    Gave it a base texture and got a directional light set up. Not to shabby, but very dull.

    http://i.imgur.com/xZW19.jpg

    Gave the entire terrain a 2048x2048 Normal Map. There are however some artifacts to be had.
    I'm here now, and will continue to improve the terrain.
     
  2. UnknownProfile

    UnknownProfile

    Joined:
    Jan 17, 2009
    Posts:
    2,311
    The terrain is looking quite nice so far. You may want to add a little bit more diversity to the textures, though.
     
  3. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,466
    Very nice terrain...how were you able to give it a normal map though?