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Push button did not work from cloud build to xiaomi portal.

Discussion in 'Xiaomi' started by digitagames, Oct 31, 2018.

  1. digitagames

    digitagames

    Joined:
    Jun 14, 2017
    Posts:
    7
    「Game is currently under review. If you need to submit this version, please remove the current version in review.」?

    Push button did not work from cloud build to xiaomi portal.

    Referring to the above message , please could you let me know how to remove or delete the previous version because i don't seem to figure it out myself. thank you.
     
  2. unityjingyao

    unityjingyao

    Unity Technologies

    Joined:
    Feb 20, 2017
    Posts:
    220
  3. digitagames

    digitagames

    Joined:
    Jun 14, 2017
    Posts:
    7
    Thank you for the reply!
     
  4. Drimway

    Drimway

    Joined:
    May 4, 2018
    Posts:
    4
    Hi! I just tried to push an apk (video game) to Xiaomi from Unity Cloud Build, and the Push failed. I wonder if this has been caused by any (or all) of these things:

    Unity version 2018.2.20f1

    My game doesn't need In-App-Purchases (IAP). I would like to set a buying price (is it that possible in Xiaomi, right?)

    I have added the Xiaomi Market SDK from here (https://assetstore.unity.com/packag...illing/unity-sdk-for-xiaomi-stand-alone-98044). I had it installed from the "Add" button in "Build Settings", but I have read that you recommend to install it from Asset Store.

    I have installed App Store Settings and it automatically connects with a existing project in my Unity Cloud. It seems ok, but maybe I shoud create a new blank project in Unity Cloud? By the way, the "Xiaomi App Settins" are blank, as I understand that these data are created by Xiaomi afterwards (but I don't know when or where are added -project or apk-)

    Build Settings are set to Android.

    Player settings> Publishing settings have activated "Use existing keystore" (in some places I have read that Cloud Build add its own keystores... I don't know.)

    I have uploaded the apk via Unity Website, as I don't have Unity Teams Advanced for uploading via Unity. Anyway, it is correctly updloaded.

    I am the owner of the organization that my project is under. I know this is compulsory when pushing to Xiaomi.

    I don't know if I have to create a Xiaomi account. And the https://developer.unity.mi.com/ is not working.

    And when I select "Push to Xiaomi" (in unity website or in Unity program, it works the same) I get "Push failed"...

    Thanks in advance!