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Purpose of plane/grid in scene?

Discussion in 'Getting Started' started by riis47, Jan 10, 2020.

  1. riis47

    riis47

    Joined:
    Feb 1, 2016
    Posts:
    4
    I'm not sure what you actually call it, but what are some common scenarios where I'd need to think about the "gray grid" that seems to live in the middle of my scene? It looks like a floor and stretches out forever and is default in a new scene.. Is it there just for visual reference purposes?
     

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  2. JoeStrout

    JoeStrout

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    Jan 14, 2011
    Posts:
    9,859
    Yes, it's just there for visual reference purposes.
     
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  3. riis47

    riis47

    Joined:
    Feb 1, 2016
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    Ok, cheers! Do you usually place everything on the plane or do you sometimes prefer to forget it entirely (and if so, could we hide it?)
     
  4. JoeStrout

    JoeStrout

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    I don't know. The plane represents Y=0 and I find that very useful. But in cases where I don't care, I just ignore it.
     
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  5. Bill_Martini

    Bill_Martini

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    Apr 19, 2016
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    The grid is so faint, I barely notice it. Each cell is one unit (1 meter) square and is supposed to be used for layout.

    If you require a more robust x,y,z grid system try ProGrids. It's free and now part of Unity.