I encountered the following problem which appears only on some Android devices (e.g., Lenovo K9): On most devices it appears as expected: I am using SpriteRenderer with the Sprites-Default unity material and textures from a texture atlas. Here are the settings of the Sprite Renderer and the Texture atlas i am using: In the gameplay these objects are supposed to be destroyed for which i am using Unity 2D Destruction: https://forum.unity.com/threads/free-open-source-unity-2d-destruction.382416/ I am using URP for the project. Any advices or suggestions are welcome. I can provide any additional information if required.
Problem Solved. Texture size is too big and not supported by older devices. switching to 4096x4096 fixed it.