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TextMesh Pro Pure New Input System Support.

Discussion in 'UGUI & TextMesh Pro' started by calc1fer, Nov 4, 2019.

  1. calc1fer

    calc1fer

    Joined:
    Oct 5, 2019
    Posts:
    62
    Hi, there.

    As you know, the new input system will be out of preview, soon.
    https://github.com/Unity-Technologies/InputSystem

    We changed all input to the new input system on our project.
    But the TMP_InputField and other editor scripts still use the UnityEngine.Input class.

    It does not make sense to have to use both input systems because of the TextMeshPro.
    I hope you don't answer that you'll start working after the new input system goes out of preview.

    Thanks.
     
    Kassem_m31 likes this.
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    As per my reply to your post in this thread, I do not have an ETA on this yet. Until the New Input System is out of preview, I don't think it would be prudent to make the switch. Having said that, I can explore adding support for the New Input System in a preview package for 2020.x.
     
  3. calc1fer

    calc1fer

    Joined:
    Oct 5, 2019
    Posts:
    62
    Okay, I understand.
    Thank you for reply.