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Puppeteer's Game Templates

Discussion in 'Assets and Asset Store' started by puppeteer, Aug 19, 2015.

  1. puppeteer

    puppeteer

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    Hey all,

    I'll be posting about released game templates and updates on this thread. Here are some of the templates I've recently released:

    Casual Game Templates


    Puzzle Game Templates


    On Rails Shooter Kit


    Trivia Quiz Game Template


    All of the templates above are release-ready, you can basically build it to any platform right out of the box. The controls are ready for PC ( mouse/keyboard ), Mobile ( Touch ), and Consoles ( Gamepad ). They also support multiple screen ratios without having to tamper with the scene.

    Follow this thread for more releases and updates for existing packages.
     
    Last edited: Mar 27, 2018
  2. puppeteer

    puppeteer

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    Last edited: Sep 11, 2015
  3. puppeteer

    puppeteer

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    My next template has been submitted. It should be in the asset store within a few days. It's a basic Shooting Gallery type of game, the graphics are from Kenney.nl.

     
  4. puppeteer

    puppeteer

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  5. puppeteer

    puppeteer

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    Another template finished and submitted, it should be in the store hopefully within two weeks. This one is a Trivia Quiz Game, and here's a little gameplay video:


    You can take a look at the documentation here.

    Here's a little bit about how the questions and answers in the game work:
    The questions list in the game controller holds all the possible questions in the game.You can have as many questions
    as you like in this list.At the start of the game the list is shuffled,and then sorted based on the bonus value of the question.
    This results in a list of questions that starts with the low bonuses and rises up to higher bonuses as you progress through the game.This allows you to make questions with varying difficulty by assigning a proper bonus to each question.
    For example, a very simple question would have a bonus of 100, while a more difficult one could have a bonus of 5000.

    You can also set a limit to the mistakes allowed for each question, and a time limit too. If you make too many mistakes or time runs out you lose a life and the game asks another question.

    Another nice thing is the ability to set a limit to the number of questions from each group, so for example you can have 20 questions in the group that gives 100 bonus. When the game starts you can have it choose randomly 5 questions from this group and present them in the game. This makes each game varied and not repetitive. When the player answers 5 questions from this group correctly, the game moves on to the next group.

    You can also control the bonus loss when answering incorrectly. By default you lose half your bonus for each wrong answer, but you can set it to any percentage. If the player answers incorrectly and loses a life, the game chooses another question from the same group.

    All of these features will ensure a nice flow to your game progress from easy to hard, along with some nice audio-visual cues to keep your players entertained.
     
    Last edited: Sep 7, 2015
  6. puppeteer

    puppeteer

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    Here's the webplayer demo for Trivia Quiz Game, I'd love some feedback about the gameplay, graphics, sound, etc:

    WEBPLAYER
     
    Last edited: Sep 8, 2015
  7. puppeteer

    puppeteer

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    Shooting Gallery Template is has been released!






    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Easily customizable with lots of options to control game difficulty.
    - If you need help with anything, contact me, I'll do my best :)
     
  8. puppeteer

    puppeteer

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    GunSlinger Game update 1.11 (07.09.2015)
    - Added a side-throw chance. Some objects will be thrown from the side of the screen across the game area.
    - Added more special targets, 2X bonus, enlarge targets, and shrink targets.
    - Fixed first-tap error on mobile devices.

    Get it here:
    https://www.assetstore.unity3d.com/#!/content/41699
     
  9. puppeteer

    puppeteer

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    Trivia Quiz Game Template is now live on the store.


    Trivia Quiz Game is a full Unity template that gives you a quick and easy way to create a trivia game, along with a timer, lives, varying bonuses, and some nice audio-visual feedback.

    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse, Keyboard, Gamepad, and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - If you need help with anything, contact me, I'll do my best :)
     
  10. puppeteer

    puppeteer

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    1.34 (12.09.2015)
    - Added support for UnityAds along with a quick integration guide.
    - Improved controls responsiveness by caching the next move the player chooses (Similar to how in PacMan you can give the next turn command before you finish your current move)

    Get it here:
    https://www.assetstore.unity3d.com/#!/content/29032
     
  11. puppeteer

    puppeteer

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    A new update submitted to the store, should be accepted within a few days hopefully.

    Update 1.06 (29.09.2015) :
    - Support for Keyboard and Gamepad controls, detected automatically.
    - Support for dynamic answer numbers (2 answers, 3 answers, etc in the same trivia level)
     
    Last edited: Sep 29, 2015
  12. puppeteer

    puppeteer

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    Forest Defense Game was submitted to the store. Hope it gets approved within a couple of weeks.



    In the game you must move across the lanes and shoot at incoming enemies. Each shot type ( color ) can kill an enemy of the same type. If any of the enemies touches you or passes you into the forest, you die.
     
  13. puppeteer

    puppeteer

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    Forest Defense Game is now live on the store!

    Forest Defense Game Template
    Asset Store Link
    [WEBPLAYER DEMO] [DOCUMENTATION]


    Forest Defense is an action packed game full of challenge and fun. The game is ready to release straight out of the box, and it can also be easily customized to make even more engaging to your players. The game supports PC/Mac, iOS, Android, and WinPhone. It can be played with the mouse, keyboard, gamepad, or touch controls!

    How to Play?

    Move with the arrow keys (or A/D) across the lanes and shoot (Mouse buttons) the correct color at the enemy to kill it. Shoot without missing to get a streak bonus.

    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse, Keyboard, Gamepad, and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - Great learning resource with commented scripts and documentation.
    - If you need help with anything, contact me, I'll do my best :)
     
  14. puppeteer

    puppeteer

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    Trivia Quiz Game update 1.14 (01.11.2015) :
    - Added a new local multiplayer game mode, hot-seat, which allows you to play in against several players, answering questions in turn for top points. Also added a screen to choose how many players want to participate in the match.
    - Reorganized the GameController and added comments on each component element. Hover over the value in the component to read the comment.
    - Fixed double tap bug (Thanks to Miguel Paolino for the find!).
    - Minor changes and fixes.

    Get it here:
    https://www.assetstore.unity3d.com/en/#!/content/45521

     
  15. puppeteer

    puppeteer

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    Road Crossing Game update 1.41 (30.11.2015):
    - You can now have a victory condition in randomly generated levels too.
    - New lane sets including 3x lilypads, 5x lilypads, and the super buzzsaw!
    - Continuous tap/mouse control allows the player to be more responsive.
    - Added MainMenu/Restart/Resume buttons to pause screen.
    - Reorganized JS/C# folders to make sure there are no clashes.

    Get it here:
    https://www.assetstore.unity3d.com/en/#!/content/29032
     
  16. puppeteer

    puppeteer

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  17. puppeteer

    puppeteer

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    Space Ace update 1.43 (16.12.2015)
    - Added support for UnityAds along with a quick integration guide.
    - Added support for Unity 5.3 SceneManager.
    - Updated versions for Unity 4.6.9, 5.1, 5.2, and 5.3



    Get it here:
    https://www.assetstore.unity3d.com/#!/content/22106
     
  18. puppeteer

    puppeteer

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    Coin Frenzy Game Template is now available in the store!

    [UNITY ASSET STORE LINK]
    [WEBPLAYER DEMO]
    [DOCUMENTATION]




    Coin Frenzy is an action packed game full of challenge and fun. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. The game supports PC/Mac, iOS, Android, and WinPhone. It can be played with the mouse, keyboard, gamepad, or touch controls!

    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse, Keyboard, Gamepad, and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - Great learning resource with commented scripts and documentation.
    - UnityAds support with a quick integration guide.
    - If you need help with anything, contact me, I'll do my best :)
     
  19. puppeteer

    puppeteer

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  20. puppeteer

    puppeteer

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    Space Ace Shooter 1.48 is available on the store now:

     
  21. Devision4

    Devision4

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    Sorry for interrupting but I just wanna tell you that you are (for me) one of the best (if not the best) asset developer on this assetstore. You have many different assets, and even if the aged gracefully you still updating and add new features. You are very responsive if client needs help and listen to the needs of your clients. Thumbs up and Thank you!

    As you can see, Iam here since 2013 and purchased around 300 assets. So i think I can judge you from other developers.
     
    puppeteer likes this.
  22. puppeteer

    puppeteer

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    You won't believe how much this means to me. It's a tough business as is, but some things make going on this path all the more worth it.

    Allow me to share this if you don't mind :D
     
    Devision4 likes this.
  23. rrahim

    rrahim

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    I gotta agree with Devision4. I particularly love your trivia template. Best one I've seen / used!

    Keep up the great work man.
     
    puppeteer likes this.
  24. puppeteer

    puppeteer

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    I'm glad you like, it was really hard work going from the earlier version to the current one. I should put some more features on it :D
     
    rrahim likes this.
  25. rrahim

    rrahim

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    I know just how much work you did put in, because I had the earlier version, and I've seen what you did in the new version.
    It's phenomenal that you keep adding features.
    I wish you the best with its progress and success
     
    puppeteer likes this.
  26. puppeteer

    puppeteer

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    Sky Flight Game Template available at Unity Asset Store:
    https://assetstore.unity.com/packag...flight-full-game-template-113460?aid=1011lGiL

    Sky Flight Game is a full Unity template that gives you a quick and easy way to create an endless runner type of game where you must pass through the rings while avoiding obstacles. Move with the mouse or keyboard (gamepad and touch/tilt controls also supported on mobile) and pass through the rings while avoiding obstacles!



    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse, Keyboard, Gamepad, and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - Includes UnityAds support with integration guide.

    The font used is Mattilda by Barri Lubis

    The sounds are courtesy of the free sound project.

    Music is Outro by boringXtreme ( Public Domain )
     
  27. puppeteer

    puppeteer

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    Tower Stacker available at Unity Asset Store:
    https://www.assetstore.unity3d.com/#!/content/57257

    Tower Stacker is a game that will test your focus and timing skills. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. The game supports PC/Mac, iOS, Android, etc. It can be played with the mouse, keyboard, gamepad, or touch controls!



    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse, Keyboard, Gamepad, and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - Great learning resource with commented scripts and documentation.
    - All assets included: graphics, sounds, and code.


    The sounds are courtesy of the free sound project.
    Music is Chill Urban by Frank Nora (Public Domain)
    Font is Maniac by Vladimir Nikolic (Public Domain)

    Credits go to these authors for their great sound samples: NenadSimic, fins, Tristan, MentalSanityOff, blukotek
     
    rrahim likes this.
  28. TechSins

    TechSins

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    Hey can i suggest some things for the Endless car chase?

    Maybe roads & buildings that generate where you go? a bit like how Smashy road have it, that would be really cool and another one maybe generate different landscapes, like a city, desert,forest that kind of thing
     
    puppeteer likes this.
  29. a1-programmer

    a1-programmer

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    Great job on the Endless Car Chase Template!

    Do the vehicles work on non-flat surfaces such as ramps and hills?

    Thanks!
     
    puppeteer likes this.
  30. puppeteer

    puppeteer

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    The default game mode is an endless kind of run with a floor that never ends. You can technically use the spawner to spawn buildings around the player just like we do with the rock obstacles, but I think it will not be good for a city map.

    Alternatively you can actually use a ready made scene with roads and buildings and set the game inside it without the repeating floor. I'm thinking of adding such an example scene in the package ( with buildings that are randomly switched around to give a different feel to the city each time ).

    Currently the game mode that is shown replicates the behavior in the game "Car vs Cops", which is basically an infinitely looping flat floor where you move on it while the enemies chase you.

    But I'm making tests to see if I can make cars move along surfaces ( not full physics where they jump away and flip ), giving them an interesting feel in a non-flat environment.
     
  31. puppeteer

    puppeteer

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    Infinite Color Jump update 1.25 is live on the store, check it out:
    https://www.assetstore.unity3d.com/#!/content/54926?aid=1011lGiL

    1.25 (25.04.2018)
    - Cleaned up and rebuilt project to allow it to be mixed with other Puppeteer templates.
    - Block colors are automatically updated when you choose the color index.
    - Tags for Gem and Color items.

    ICJ105.gif
     
  32. puppeteer

    puppeteer

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  33. catchmani

    catchmani

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    Hi!

    Can use some help with Sky Flight Game Template, sent you an email.


    Thanks!
     
    puppeteer likes this.
  34. puppeteer

    puppeteer

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    Check out the next update for SkyFlight, you'll like it!

    Update 1.10 (03.06.2018)
    - You can set a number of lives, you lose a life when hitting an obstacle or when you miss a ring.
    - You can select a different player character in the main menu.



    It's live on the store now, check it out.
     
    Last edited: Jun 7, 2018
  35. puppeteer

    puppeteer

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  36. puppeteer

    puppeteer

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    Had a customer question, so here's how you can add new levels to your Tower Stacker template ( works similarly with my other templates that have a level selector ):

     
  37. puppeteer

    puppeteer

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    Robot Rush is available on the asset store: https://assetstore.unity.com/packages/slug/122520?aid=1011lGiL

    Robot Rush is an action packed game full of challenge and fun. The game is ready to release straight out of the box, and it can also be easily customized to make even more engaging to your players. The game supports PC/Mac, iOS, Android. It can be played with the mouse, keyboard, gamepad, or touch controls!



    How to Play?

    Tap on enemies to rotate and shoot at them, and collect items by shooting them too. Don't let enemies reach you.

    Features:
    - Game ready for release straight out of the box, just build and play!
    - Works on all platforms, PC, Mac, iOS, Android, etc
    - Supports multiple resolutions and aspect ratios, automatically.
    - Supports Mouse and Touch controls.
    - Easily customizable with lots of options to control game difficulty.
    - Great learning resource with commented scripts and documentation.

    Current version 1.0
    Update history

    1.0 (26.07.2018)
    - Initial version
    Credits
    The font used is Maniac by Vladimir NIkolic

    The sounds are courtesy of the free sound project.
    Music is Your Sparking Rubber Soul from the album Fractal Planetoid 2.0 ( Public Domain )
    Credits go to these authors for their great sound samples: adcbicycle, oddworld, ggctuk, lmr9, nickmorris, peridactyloptrix, cydon
    Please rate my file, I’d appreciate it
     
  38. shubhank008

    shubhank008

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    Regarding Sky Flight template, a few questions:

    1. Is the map 3d and randomly/procedural generated ? We wanted to use our own 3d map (terrain) and generate it on the go
    2. Can we use any 3d model ? We wanted to replace the eagle with humanoid 3d model (we have our own flying animation too)
    3. We want to customize the game somewhat to match Eagle Flight, are there any limitations we should be aware of ?
     
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  39. puppeteer

    puppeteer

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    1. The map is made of sections that are repeated along a path
    upload_2018-9-29_11-17-51.png

    Within each section there are elements that are randomly moved around ( within a limit ) each time we reset the position of the section.

    upload_2018-9-29_11-18-40.png

    2. Yes, you can reskin the player and the environments with your own models. One of the pruchasers of this template reskinned it into this game:

    https://itunes.apple.com/app/id1431009631

    3. The main difference I see from Eagle Flight is that this game moves in a straight line. You move forward in a straight path while being able to move the player sideways within a limited "rectangle". You have no free flight in all directions.
     
  40. shubhank008

    shubhank008

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    Thanks for the reply.

    1. So basically the map is not divided between ground and objects but rather into pieces/squares which get spawned/moved as the game goes on ? How difficult would it be to change it to the other way as I wanted to create more unique feeling maps (static/same ground terrain and different objects). Something like a forest would work with your way but I think a city kind of thing won't work or some piece which has unique object (say tower), as a unique object getting repeated would feel odd.
    Also, can the list of section elements be updated in real time ? As that would allow doing the above to some possibility (add unique section to the list via code and remove when we pass it, so it doesnt repeat)

    2. Nice

    3. I am not considering full free flight as well but would like more area to move around. I wanted to add First Person POV and maybe even VR to it and make it something like a psuedo-race. You need to fly/move forward but you have more room to hover/fly around, up and down.
     
  41. puppeteer

    puppeteer

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    1. The sections are present in the scene at the start of the game, and are assigned to the gamecontroller to keep track of them and repeat them. This means that in the current code structure they are kind of locked. For them to work in a dynamic way you'd have to use Instantiate to create each section at runtime, this would also give you the ability to minimize repetition because you're not locked to what you already have in the scene.

    2. for the VR FOV maybe you could allow the player to look around while still moving forward and sideways within the path. The other option is to have free flight in all directions and use a premade map like other simulation games maybe.
     
  42. puppeteer

    puppeteer

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    New update for Forest Defense, check it out here (affiliate link):

    https://www.assetstore.unity3d.com/#!/content/48054?aid=1011lGiL




    1.20 (06.12.2018)
    - Added option to use Animator component for player, enemies, and items. Kept boss enemies with old Animation system as an example.
    - Added item drop art and animation.
    - Fixed mobile controls and game over score text.
     
  43. ImNewAtThis

    ImNewAtThis

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    Hey, Puppeteer sorry for interrupting I was just wondering if you can update the Sky Flight to Unity 2018.3. And add some new innovating features! I just recently bought the assets and it's great. Thank You

    Sincerely,
    New Customer
     
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  44. puppeteer

    puppeteer

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    Thanks for the purchase, if you open your project with 2018.3 it should upgrade the API without problems. But I will also post a version for 2018.3 for review.

    What features do you think about for this type of template?
     
  45. ImNewAtThis

    ImNewAtThis

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    You should add tilt controls and or a shop(In-game currency) of some sort with new birds/animals that have power-ups or special abilities. As well as a score multiplier with some achievements. Everything you're doing is right Keep Up the good work!
     
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  46. puppeteer

    puppeteer

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    I actually have a code inside the package that uses tilt controls, but it was so jittery that I just hid it. Some other customers revealed the code and tried to fix the functionality in their projects, so I think it can be done right eventually. I will try again.

    Special abilities and powerups sound like great ideas, I think it's time for another update :D
     
  47. ImNewAtThis

    ImNewAtThis

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    That sounds great! Thank You to continue to update your project!
     
  48. mdkaptan06

    mdkaptan06

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    Sky Flight Full Game Template

    How to control mobile?
     
  49. puppeteer

    puppeteer

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    There are basic touch controls when you build the game for a mobile device. It's not perfect, but it works.