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Games PunchOut Inspired Action RPG - Mean Streets - looking for feedback

Discussion in 'Works In Progress - Archive' started by dennisopel, Mar 21, 2018.

  1. dennisopel

    dennisopel

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    Nov 22, 2017
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    Hey we are a 2 man team running an indie startup called Craftshop Arts, and wanted to show our WIP project Mean Streets. Although not ready for release, and its been a slow development for the 2 of us, we really need/want feedback from the supporting Indie and Dev communities on what they like/dont like and wanna see. The asset store was a big help to us to get things going. Hopefully we can gain some interest.





    info@craftshop-arts.com
    https://www.facebook.com/CraftShopArts/
     

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    Neviah likes this.
  2. jaelove

    jaelove

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    Nice!
     
  3. RevoltingProductions

    RevoltingProductions

    Joined:
    May 2, 2017
    Posts:
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    That looks cool! You should consider either changing the camera angle or making the foreground character semi-transparent. Seems like it might be hard to play, if you remember punchout the foreground character was very low and also very small relative to the enemy.
     
  4. dennisopel

    dennisopel

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    Yeah Ive gotten that comment before. Might be worth trying out. Wanted to keep the player a bit more connected to the player by having him there so much as opposed to off screen more. Trying to find a balance there.
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
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    Posts:
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    This looks pretty interesting. The story is kind of - meh - maybe you can find a writer to have a twice over on the story plot points and actions of people. For instance - bouncers usually don't call a beat em up hotline to take care of there business - they are the ones who take care of the business! ya know? It would play better if the player was the bouncer to begin with. Maybe second or third day on the job and he had to deal with the jocks every day since starting. He handles business and gets other offers to help with other 'businesses'.

    I really like the shader treatment you've created. Obviously inspired by SF - but I think I like your shaders better - they look cleaner and more - classical style - which is appealing imo.

    There is a heavy use of the color read throughout the trailer - might consider giving the player contrasting colors from the opponents - to show - less red. ;)

    Maybe you can keep the player solid - if the camera can be more dynamic - without looking like it's on a bungee cord rig. Maybe review (assuming you've already reviewed a ton of camera systems) some 3rd person shooter camera systems. The first one that comes to mind is Gears of War - but Xcom close up camera might also provide some useful reference.

    Damn nice work!