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publisher license needed for test deploy?

Discussion in 'PSM' started by cubaschi, Apr 8, 2014.

  1. cubaschi

    cubaschi

    Joined:
    Oct 23, 2012
    Posts:
    51
    Hi,

    I just tried to follow the described procedure to do a test build for my vita.
    Do I need the publisher license to do a build on my device?

    Best,

    Simon
     
  2. GrahamReeves

    GrahamReeves

    Unity Technologies

    Joined:
    Apr 8, 2014
    Posts:
    30
    Yeah, your email needs to have PSM publishing lisence associated with it before you can generate keys.
    The publisher key generator will give you an authentication error if you're not yet authorised

    $Failed to generate publisher key - auth.png

    You can apply from the PSM dev portal https://psm.playstation.net/portal/en/index.html#top
     
  3. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    377
    Current Status: Applying

    Been about 8 hours now since i applied for the publisher licence as i was getting similar errors to above.
    Keep checking my email every 30 seconds haha.
    Anyone got there confirmation yet?
     
  4. cubaschi

    cubaschi

    Joined:
    Oct 23, 2012
    Posts:
    51

    Attached Files:

    Last edited: Apr 8, 2014
  5. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    377
    I had same error, asked on different thread, a nice guy replied with a fix, its confirmed and works for me.
     
  6. spacefrog

    spacefrog

    Joined:
    Jun 14, 2009
    Posts:
    738
    This is Sony informing me that i'm not good enough for them...


    Does that mean that people in countries where you can't apply for publisher license aren't even able to deploy locally ?
    Thast just plain silly ...

    Luckily Austria will be added to the supported countries somewhen in May, as i've learned in the PSM Dev poral forum
     
  7. xixgames

    xixgames

    Joined:
    Jan 20, 2014
    Posts:
    31
    Check that you are not using a proxy in the Publishing Utility for Unity -> Menu File -> Proxy Server Settings -> NOT use proxy server
     
  8. cubaschi

    cubaschi

    Joined:
    Oct 23, 2012
    Posts:
    51
    thx, the proxy fix worked for me.
    Now I have to wait to be entitled to deploy :)

    Simon
     
  9. spacefrog

    spacefrog

    Joined:
    Jun 14, 2009
    Posts:
    738
    can anybody confirm/deny that ?