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Published app not showing in GooglePlay

Discussion in 'Android' started by rogueIkon, Jan 28, 2015.

  1. rogueIkon

    rogueIkon

    Joined:
    Jan 28, 2015
    Posts:
    2
    Hi group

    I published game (Drop) an update (ver1.1) on 21st Jan - it didn't show up, asked Google (25th) their answer
    was:

    your app is not compatible with the i9300 due to a conflict in your app’s manifest with the following supports-gl-texture permission: (GL_ARM_mali_program_binary, GL_ARM_mali_shader_binary...
    and a tonne of stuff like this! to do with texture formats

    I changed textures from TrueColor to DXT (thinking this was the issue) and re-uploaded (24hrs)- but game is still not showing?

    any help would be very much appreciated indeed!

    thanks

    rougeIkon
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    What version of Unity are you using? and are you splitting Binary?
     
  3. rogueIkon

    rogueIkon

    Joined:
    Jan 28, 2015
    Posts:
    2
    Using Unity 4.6 - not splitting Binary - been splitting my wits end though! :)

    Anyway, I have managed to get the issue resolved it was to do with the Texture Cmpression option in the build setting - I had it set to 'DXT Tegra' somethin?... but just switched it back to 'don't override' (which I think its the default) now my game shows up on GooglePlay on my mobile and people have been able to update! Very happy!

    thanks for your reply, MrEsqire! check out my game! https://play.google.com/store/apps/details?id=com.skyscapegames.drop&hl=en_GB

    thanks rougeIkon
     
  4. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    You should use automatic compression most likely if you don't know exactly what you are doing.

    Even if you select don't override, for individual textures you may still have the textures set to something that is not appropriate.

    I'm not saying you are stupid or anything, just not sure of what all you know about texture settings in general.

    Good job on getting your game out there though, good luck!
     
  5. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    OK, yes. Always take the default. If you're a noob reading the forums and listening to experts isn't always a smart ideal.