Is anyone having problems running out of memory? Right after the game boots the console reports: [21.575765] 0: fps 0.85 ms/f 1173.11 [kernel avail main 144MB, cdram 0MB, phycont 26MB] Then my PSM game crashes on the vita when it uses 136.4 MB of Memory (and theoretically the device should have 512 megs less the OS size), which is 44.3 MB Unity, 38.9MB Mono, 37.9 megs Gfx Driver, 16 MB profiler) Roughly speaking I have 21 Megs of textures, 4 Megs of meshes, 10 Megs of animation and 4 megs of audio. 1600 game objects, 5700 total objects in scene, 7600 total object count; This should not be a lot of resources for a device that should have 512 megs of RAM. In the presentation on Unity PSM they show the console trace of an app booting that has 400+ megs available. Any help appreciated, thanks.