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Unity PSDImporter 2.0.4 is out

Discussion in '2D' started by rustum, Sep 2, 2019.

  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    44
    This version adds support for associating secondary textures with Sprites imported from Adobe Photoshop PSB (Photoshop Big) file format.

    One outcome of this is that you can now add normal maps to your Sprites to define surface detail that can be picked up by the 2D Lights.

    Here’s more details on this release:

    What’s New
    • Added support Secondary Texture Module in Sprite Editor Window
    Fixed
    • Texture and SpriteLibraryAsset sub-assets in PSDImporter now follows the main asset's name.
     
  2. Adien22

    Adien22

    Joined:
    Aug 19, 2019
    Posts:
    44
    Is it possible to make it for PSD files instead of PSB? PSD is far more common and some people aren't able to make PSB's.

    If that didn't make sense, what I mean is that when I add PSB files I have added buttons like Character Rig for example, whereas when I add PSD files, I don't get all the added functions
     
  3. Sam_Ooi

    Sam_Ooi

    Unity Technologies

    Joined:
    Mar 5, 2018
    Posts:
    28
    Hi, there are currently technical limitations that make it necessary for the PSDImporter to only support PSB files for now, explained by the dev here.

    There are plans to support the PSD extension in the future. For now, if using a third party editor with PSD but not PSB export functions (e.g. Gimp), then you can save the file as a PSD file, and rename its extension to.PSB manually before importing the file into Unity. Note that 'conversion' like this isn't perfect and may cause unexpected errors.