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Official PSDImporter 1.2.0-preview.4 for 2019.2 is out!

Discussion in '2D Experimental Preview' started by rustum, Sep 29, 2019.

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  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
    This version improves support for layers and groups in imported files by providing the order of layers and groups.

    Getting Started:
    1. Install latest Unity 2019.2.
    2. Open Package Manager by going to Window > Package Manager
    3. In Package Manager display preview packages by going to Advanced > Show preview packages
    Show Preview Packages.png

    4. Choose 2D PSD Importer preview.4 - 1.2.0 from the list and click on Install at the bottom right of the Package Manager window.
    2D PSD Importer 1.2.0.preview.4.png

    Here’s more details on this release:

    What’s New
    • PSDImporter now provides the order of layers and groups in the file.
      • This is used by the Sprite Visibility Window in Skinning Module

    What’s Experimental
    • Added an experimental feature “Keep Duplicate Name” to the importer.
      • This ensures that sprites are still named the same as the layers they are generated from even when they are generated from layers that have duplicated names.
    Keep Duplicate Names.png
    E.g.: A PSB file with 2 layers both named Arm will import those as 2 sprites both named Arm.​
    • Added a feature that retains Sprite names even if they are generated from a Layer that has a duplicate name.
     
    Last edited: Sep 29, 2019
  2. dancinLion

    dancinLion

    Joined:
    Jul 16, 2012
    Posts:
    14
    Hi there!

    We're using the PSB importer to get some animations going. Unfortunately it seems the importer is rearranging the layers and their content in such an ineffective way, that the resulting sprites are half the size they are in the original PSB file. Did we miss something? Is there a way to rearrange them manually? The only way we found to get a proper quality atlas is to increase the max texture size from 2048 to 4096, however, the current atlas has a height of 2048 but only half the width. At a size of 2048x2048 it would be easy to get all the sprites arranged in full size.

    Anything we can do about this or is that something that will be fixed in future releases?

    Thanks!

    UnityPSB.png
     
  3. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
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