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Discussion in '2D Experimental Preview' started by Aygtets, Dec 2, 2018.
Same problem here. preview.4 - 1.2.0. Changing to 8-bit fixed it.
Is there any way to update an imported PSB without messing all previous bone geo and weighting setup?
My use case is I have a rigged character already in place and need to add extra layers in the PSB and eventually add more bones weights etc. I've tried either to update the PSB directly or to import extra sprites but in both cases the existing rigging becomes obsolete. Any idea how to proceed and if there is any plan to support updates?
Hi, which software are you using (i.e. Photoshop or third party like Gimp)?
Will it be possible to send us the 2 files to check it out?
Hi Leo, the original materials are Pixel layers from Affinity Photo which are exported to PSD; the original materials are quite big so I'll try to mock up a sample thanks
Is there any plans to add UI Images support to this tool? At the moment it makes a prefab using sprite renders, it would be very helpful if it also made a prefab with a canvas and UI Images already set up.
Or does anyone know how I can extend it so that I can do this?
Is it possible to control padding between sprites? It should fit in 512x512, but because of too wide padding it can't. Those green rects should be closer to each other.
EDIT: I found solution. PSDImporter.cs: Line 459 (PSDImporter 2.1.4.). Why did you guys hard code padding=4 and didn't expose it in the editor? :/
Hi, any update on officially supporting PSD file format with the importer?
I use krita which can only export in PSD not PSB.
How can I use the AssetPostprocessor with the PSD Importer? I need to set spritePixelsPerUnit, mipmap settings etc. on import.
Closest I can get is OnPreprocessAsset, but then I can't change anything.
PSDImporter psdImporter = assetImporter as PSDImporter;
If you exceed the maximum size of the atlas (not the file size which is 80 MB) then the console shows the following error:
uhhh but i named my psd to "character rig.psb" but it still was of the format of psd.. pls help me i dont have the money for photoshop and i wanna get most out of unity too
You can just change the extension to PSB.
hi im having an issue where unity is not recognizing my .psb file when I go to "import new assets" my .psb files are not showing up only my .psd files are able to be addes?
Do you have the PSDImporter package installed?