I've been trying out PSD Importer 1.2.0 with Unity 2019.2.6f1 Personal and have really been appreciating the easy splitting of the different layers into a single prefab. One feature I was interested in as mentioned here: https://docs.unity3d.com/Packagesemail@example.com/manual/SSManual.html is the PSD Importer automatically creating a sprite library and adding a Sprite Resolver to each object for easy sprite swapping during the game. The use case we're looking at is swapping clothing and visual items on a character. While I've been able to get the Prefab with the split components when importing the PSB file, one thing I haven't been able to get working was the automatic sprite library/resolver creation. Each object just has a normal sprite renderer and we're having to go to each sprite to manually build the sprite library asset, and add sprite library components and add resolvers, etc to each object. Looking through https://docs.unity3d.com/Packages/c...firstname.lastname@example.org/manual/index.html#name-collision-errors I didn't see any config options that would control this. How do I get the PSD importer to handle the auto-creation of sprite libraries and sprite resolvers for PSBs imported using PSD importer?