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PSD folders as layer in PSD Importer?

Discussion in '2D Experimental Preview' started by Tarodev, Mar 28, 2020.

  1. Tarodev

    Tarodev

    Joined:
    Jul 30, 2015
    Posts:
    190
    When I draw my assets I have them organized into folders. For example:

    L_Upper_Arm
    - Outline
    - Highlights
    - Shadows

    But importing this means I now have 3 pieces instead of one. I have to flatten each folder before saving, effectively meaning I still need two separate PSD files. Is there a good workaround or something for this?
     
  2. Tarodev

    Tarodev

    Joined:
    Jul 30, 2015
    Posts:
    190
    In addition, when I go into the PSD to edit and save, in unity my prefabs which were made from the imported PSDs lose their renderer sprites like so:


    When I try to manually drag the correct parts into the sprite slot I get this:
     
  3. Sam_Ooi

    Sam_Ooi

    Unity Technologies

    Joined:
    Mar 5, 2018
    Posts:
    61
    Hi, checking that in this example, are 'Outline', 'Highlights', 'Shadows' folders that are nested in the L_Upper_Arm folder or 3 separate layers within that folder?

    When you imported your artwork, were they saved as .psb or .psd files? The Importer requires the Photoshop file to be saved as a .psb to be imported with the features for 2D Animation. If they were saved as .psd, could you try with a .psb version of the file and see if that fixes the missing Sprites issue?