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PSB's and Layer Positions

Discussion in '2D' started by AntLewis, Apr 8, 2021.

  1. AntLewis

    AntLewis

    Joined:
    Feb 2, 2010
    Posts:
    222
    Hey guys, I'm importing a PSB file from photoshop to Unity which is 1466x912. When it's being imported I'm using
    Code (CSharp):
    1. OnPostprocessSprites(Texture2D texture, Sprite[] sprites)
    so I can inspect the sprite data for each layer.

    When the PSB has imported, I drag it from the project window into the hierarchy. Each layer is a seperate object, has a local position and it all looks correct, but how does it calculate that local position? I assumed I'd be able to find this data in the sprite data but it's x and y co-ordinates seem completely wrong (though it's size and pivot are as expected). For example:
    • a layer/sprite that's 119x109 and is positioned in the top left of the image has an x position of 1478 and a y position of 121.
    • a layer/sprite that's 119x109 and is positioned in the bottom right of the image still has an x position of 1478 but a Y position of 472.
    It doesn't seem to make much sense....any ideas?
    Thanks
     
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