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Question PSB file gets scaled down, instead of creating an additional Sprite Atlas page

Discussion in '2D' started by Vivien_Lynn, May 31, 2021.

  1. Vivien_Lynn


    May 17, 2019
    In Unity 2020.3, when importing PSB files using the PSD-Importer, Unity scales the artwork down instead of creating a new Page in the Sprite Atlas.

    - Set the Max Texture Size to 1024
    - Import a PSB file that holds 5 Sprites with a resolution of each 512x512

    I would expect that Unity fits four Sprites on one Atlas Page and then creates a second page for the fifth sprite.
    Instead, Unity scales down my artwork (looks like it halves the resolution), and fits all 5 Sprites in one Page.


    Is it possible to prevent Unity from scaling down the artwork, without increasing the Max Texture Size?
  2. MaximPP


    Jan 26, 2019
    same problem