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PSA - Designing for disability

Discussion in 'Game Design' started by SparrowsNest, Dec 10, 2018.

  1. SparrowsNest

    SparrowsNest

    Joined:
    Apr 6, 2017
    Posts:
    990
    For those of you not familiar with Mark Brown's youtube channel, he does "Game Maker's Toolkit", a series about game design, highly recommend it.

    He recently did 3 episodes on designing games for people with disabilities, I think it's a must for every one making a game to look at, it has great design tips even for people without disabilities.

    Link to playlist: https://www.youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR

    He also had a unity plugin that gives you a filter that shows you how a colorblind person would see your game: https://www.alanzucconi.com/2015/12/16/color-blindness/

    I hope i'm not being rude but mods, please pin these stuff somewhere it won't get lost in time, i think it's highly critical to take these things into consideration while making a game.
     
    Braineeee, Teila, TonyLi and 4 others like this.
  2. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    557
    I saw those and made some tweaks to my game afterwards. Probably the biggest help was an asset that I downloaded that allowed Unity to simulate how my game would look with different colorblindnesses and I made some major changes to my color palette after seeing it.
     
  3. Habitablaba

    Habitablaba

    Joined:
    Aug 5, 2013
    Posts:
    131
    Instead of Design for Disability, I'd like to push people to Design for Accessibility, instead.
    This covers the same stuff, but also covers things that may not be considered a 'disability', has the added benefit of not couching it as a negative, and just generally allows more people to enjoy your game.

    Colorblindness is a great start, but also please consider some of the following:
    Captions
    Text to speech for written content
    Options to change size of text
    Just, like, no words; think IKEA instructions
    Options to hold a button instead of tap it repeatedly
    Options to tap a button to toggle a state (like crouching) instead of holding
    One hand mode; not every body has two
    Allow player to completely remap buttons

    Obviously, not every game can implement all of the above. Nor do I think the above list is a comprehensive list of things. I think the goal is to include as many as possible where it makes sense, and to provide as many affordances as possible, whenever possible. I don't think having a lore-rich RPG with no text is necessarily a challenge most people will want to tackle.
    But I do think designers should be thinking about accessibility as early as possible. Waiting until the game is done and trying to tack on accessibility features as an afterthought is a recipe for failure.
     
  4. SparrowsNest

    SparrowsNest

    Joined:
    Apr 6, 2017
    Posts:
    990
    What you said is pretty much exactly what I posted, have a quick look at the playlist(watching the whole thing is like 30 minutes)
    Don't get too worked up the the words, look at the contents.

    I specifically linked the colorblind plugin because it's the only unity plugin in the list.
     
    Habitablaba likes this.
  5. Habitablaba

    Habitablaba

    Joined:
    Aug 5, 2013
    Posts:
    131
    I for somehow missed the one on motor disabilities. Wups!