Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Feedback Provide tracked device identity to interacted UI elements for XR toolkit

Discussion in 'AR/VR (XR) Discussion' started by CharlieBudd, Apr 7, 2020.

  1. CharlieBudd

    CharlieBudd

    Joined:
    Jul 24, 2017
    Posts:
    17
    I have some UI in my application which does slightly different actions depending on which hand is used to press the button. However I cant find a simple way of getting this information with out duct taping on some hacky work around.

    I had a poke around in the XR toolkit code and it seems to me somebody forgot to forward the pointerID from the TrackedDeviceModel to the PointerEventData in UIInputModule.ProcessTrackedDevice(...).

    Just adding eventData.pointerId = deviceState.pointerId at least lets me differentiate between hands, but I cant find a way to determine which hand corresponds to which pointerId.