Search Unity

Proubuilderizing model makes VertCount go up by 300%

Discussion in 'World Building' started by JonasPersson, Sep 25, 2018.

  1. JonasPersson

    JonasPersson

    Joined:
    Aug 14, 2016
    Posts:
    65
    If i probuilderize an object the vertcount goes up by about 300%!!
    (even though you put the whole model in the same smoothinggroup) This is probably because every triangle in the Uv is a separete shell?, highly unoptimized (and a also pain to work with). Or is it something else that causes this, like it auto generating uv2 uv3 uv4?

    Is there any way to reduce the number of Vertices in the model so that it has the same amount as the unprobuilderized object? I have tried Collapsing uv or weilding uvs but it makes no difference.

    Thanks!
     
    Last edited: Sep 25, 2018
    afshin_a_1 likes this.