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PROTOXOLOTH ( rigged, skinned and animated )

Discussion in 'Assets and Asset Store' started by rosor, Apr 3, 2011.

  1. rosor

    rosor

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    hi, here i present an old "original" creature i created some time ago : protoxoloth. a nice big dangerous creature of 13,9 k tris .This asset will come with one body map ( 4096 x 4096 diffuse and normal. 3 tints for diffuse ) and one fins map ( 2048 x 2048 diff and normal, 3 tints for diffuse ). 22 animations are included in this package.

    Test the beast in a WEB PLAYER




    Regards to all
     

    Attached Files:

    Last edited: Apr 24, 2011
  2. bigkahuna

    bigkahuna

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    The video and screens are too dark on my Mac, just as they are with your other thread. Might I recommend using a different color for a background than black, and since you're obviously using a Windows machine, boost the lighting so it looks a little too bright on your machine so it will be visible on a Mac?
     
  3. hp94

    hp94

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    May I suggest not using a Mac?

    EDIT: He has a well finished design and please make sure the only you have to say about it is a complaint on the background because you're using a Mac.
     
  4. giyomu

    giyomu

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    or may i suggest not using a PC :))... isn't your reply a bit stupid ?
    lot of folks here are using mac or/and PC tho...ah and by the way , it is generally better to show off a model against a non black background cause you better see it details, so i suggest a close to white background :D
     
  5. bigkahuna

    bigkahuna

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    @hp94 - As giyomu says, a fair portion of the Unity community are Mac users, in fact up until a couple years or so ago you had to have a Mac to use Unity. Intolerance of Mac users is not a quality that will gain you many friends here. I gave constructive criticism and you respond with a snide remark, welcome to the community I've just added you to my ignore list. And for what it's worth, I have both a Mac and Windows 7 machine on my desk, I just prefer to use my Mac for Internet browsing.

    @rosor - As I said in my original post, on a Mac both your videos and pictures are so dark on a Mac screen, they are almost invisible. If you're trying to sell assets to the Unity community, it might help to post pictures that everyone here can see and evaluate. Just trying to help, no criticism intended.
     
  6. rosor

    rosor

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    @bigkahuna : sorry for that as i said earlier i really didn't have time to even create a poor light set up and yep the background is black.... Sorry , yesterday it was really late and just wanted to show quickly what i had... And other users seems to find it too dark too whatever your desktop is ( MAC OR PC )
    So sorry for this video, hope you get the idea of this creature anyway .... I only work on PC so i can't test my videos on mac but beleive me it's as dark as you on my side...
     
  7. Bryan A

    Bryan A

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    Just render with Contrasting color like white for your background. It helps us to see the silhouette of the model and just increase the brightness a little bit for the image, video that's all.

    The model looks great!! :D
     
  8. rosor

    rosor

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    @ Bryan A : yep, for sure a new quick render will be done ... I think i'll just use a 128 grey background ( the same i used for the mountain dragon ). I don't think i'll have time to do that today : i have to Z brush the demon for the moment ... thanks for your comment.
     
  9. shabazzster

    shabazzster

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    this is a good looking being and great job on the animations!

    i'll check it out on the Asset store soon.
     
  10. PrimeDerektive

    PrimeDerektive

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    I dig it, it gives me a lovecraftian vibe.
     
  11. 3dDude

    3dDude

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    Pretty cool!
     
  12. rosor

    rosor

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    What to do you want to dig , a well ??? Sorry, it made me laugh i don't know this expression ... what does it mean ? you're the second to write that ....
     
  13. DonGato

    DonGato

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    "I dig it" means I like it, or I think it's cool
     
  14. rosor

    rosor

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    @ DonGato : thanks for the info.
    so @ legend411 : thanks, hope you'll like it more once it'll be retouched.
     
  15. rosor

    rosor

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    bump : model is nearly finished ( some map details to do ... ) here i updated the first post with a quick rendering of one tint among its 3 diffuse maps. I still have to polish animations and maybe to give it some more. I'll post a video of the animations as soon as possible.
    Regards to all
     
  16. rosor

    rosor

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    bump : i updated the first post with a quick rendering of the 22 animations included in the package. Model should be submitted today.
    Hope this feature will fit some of your needs in your projects.
    Regards to all.
     
  17. rosor

    rosor

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    bump : first post updated with new videos and a link to the web player to test the beast. Enjoy !
    PS : i had problems in the editor : textures were showing seams ... But when building a standalone they doesn't appear. When i first build a web player i saw seams ... Maybe a problem with my double screen layout. If anybody has the same issue, please leave a message here. Thanks in advance ! ( the video capture on the first post is from a standalone )
    Regards to all
     
  18. rosor

    rosor

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    Bump : asset submitted to the asset store. Now pending review by unity. If nobody has encountered the same issue as me with the web player, that's fine ... You can still test the beast in the web player through the link in the first post.
    Cheers
     
  19. rosor

    rosor

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    bump : here it is ! Protoxoloth is now live on the asset store at the price of 35 dollars. Enjoy.
     
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