My editor extension for Unity is live: ProtoShape 2D. It's an editor extension that adds a simple way to create and edit 2D polygons using vector-like controls, fill them with color, 2-color gradient or texture and generate colliders for them. Intended for quick prototyping of 2D games it can be used to create vector-styled environments, decorations and whole scenes for the final game. Get ProtoShape 2D on the Asset Store! Features Easy and intuitive way to create 2D objects by placing and dragging points right in Unity scene view. Generate matching polygon or edge 2D collider. There's an option to detect top edge of the shape and create edge collider only for it. Simple keyboard controls: hold CTRL to delete points, hold SHIFT while dragging a point to use snapping. Snapping: you can align points to one another or use a grid. Export the object you've created to mesh asset or PNG file. Supports sorting layers same way as sprites do. I've created this extension because I needed a tool to help me prototype and build games with simple, flat art-style. I intend to use this tool myself and keep improving it as I build games with it. Update Since the time I've published the first version of this asset in April 2017, I kept actively improving it. And a big part of those improvements were suggested by the users. So if you have a question about this asset, or feel that it lacks some feature, or if you'll find a bug in it, you can post a comment below, email me or contact me on my twitter. I generally try to respond within a day. I'm grateful to all who helped me to improve this asset with your suggestions and bug reports. A friendly reminder If you bought this asset and liked it, why not give it a rating or write a short, one-sentence review! This would really help to popularize this asset and speed up the development of new features.