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ProTex - Procedural Texture Editor - official thread

Discussion in 'Assets and Asset Store' started by PetrusRex, Jul 3, 2019.

  1. PetrusRex


    Jun 20, 2013
    Hi there,

    This is the official thread on ProTex, so you could post any questions, issues or requests on the package.

    ProTex allows you to create and use procedural textures in Unity. Create your own textures using the visual node editor and apply them to your materials during runtime. You can also save them as normal textures in the Unity Editor to be used however you want.

    Compose your textures using the node editor and the different types of nodes at your disposal:

    - Noise generation: FBM, Turbulence, Ridged, Cellular and Random.
    - Filters: Blur, Sharpen, High Pass, Low Pass, Grayscale, Invert.
    - Math operations: Blend, Interpolate, Add, Subtract, Multiply, etc.
    - Transformations: Rotate, Repeat, Offset, etc.
    - Shape generation: Circle, Triangle, Rectangle, Pentagon, etc.

    Asset Store link:

    MAXFORCE, SugoiDev and PolyCrusher like this.