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Proposition of new tools for unity components

Discussion in 'Assets and Asset Store' started by usernameHed, Oct 14, 2020.

  1. usernameHed

    usernameHed

    Joined:
    Apr 5, 2016
    Posts:
    93
    A lot of tools can be made to improve native unity components. (tools directly accessible from the components).

    Are you interested about a components extension library ? Why ? Does it feel like "too much" to have extension directly plug in native components ?

    (sorry for the poor video quality)


    I have some idea:
    - like in the video: move parent and keep children in place
    - copy / past button for Transform (a classic one, but still relevent, exemple: http://www.belfiore.ovh/devlogs/components-extension/components-extension.php)
    - Auto fit button on colliders: to automaticly fit colliders to mesh
    - Move pivot of a meshRenderer
    - Change center of mass of rigidBody (exemple: http://www.belfiore.ovh/devlogs/rigidbody/rigidbody.php)
    - automaticly play animation of an animator (exemple: http://www.belfiore.ovh/devlogs/animator-extension/animator-extension.php)

    And many many more.

    Please give me some feedback about your thought about it. Thanks!