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Proposal: Removing C# stack copies syntactically via (Out-Returns)

Discussion in 'Scripting' started by zezba9000, Feb 12, 2019.

  1. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    992
    If anyone here uses a heavy amount of vectors or math in their games and would like to see a significant performance increase I invite you to chime in here: https://github.com/dotnet/csharplang/issues/2217

    I'm trying to get a C# language feature more attention that would benefit all .NET runtimes NOT just .NET Core.

    This means a significant performance increase and energy saver for Mono and IL2CPP runtimes for your games.

    So if you're like me and would love to see more scripting performance in Unity3D, it might help voicing this on GitHub. The C# team is much more likely to consider language features if a large body of people have use for them.