Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice
Unity's version control component has been upgraded to Plastic SCM.

Properties not committed to collaborate on prefab

Discussion in 'Unity Collaborate' started by dakotapearl, Aug 16, 2017.

  1. dakotapearl

    dakotapearl

    Joined:
    May 29, 2014
    Posts:
    21
    When I make changes to a prefab, specifically I change the FSM on an FSM Owner (ParadoxNotion's NodeCanvas) on a prefab, collaborate does not notice the change, that is (it does not detect the changes to commit and it does not commit them with other changes.
     
  2. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @dakotapearl! I downloaded the NodeCanvas tool to see if I could run into the same issue you're running into. When I add Action States or edit an existing State in the Asset Graph and open the Collab Toolbar, Collab picks up those changes. Can you tell me what sorts of changes you're making that Collab doesn't seem to be picking up?

    (I did notice that Reverting the changes on my FSM.asset file in the Collab Toolbar removes the FSM reference in FSM Owner. It doesn't delete the asset, though, it just needs to be reassigned in the FSM Owner component.)
     
  3. provinciastudio

    provinciastudio

    Joined:
    Jul 25, 2017
    Posts:
    1
    Similar issue with UnityEvents on prefab. Sometimes it commits and sometimes not. I think it`s the merge tool.