I'm having difficulty figuring out the proper way to rotate a VR camera. Currently the position and the rotation of the headset is unreadable and sets based off of your hardwares tracking. The current well known work around for creating movement or rotation for the player is is to create a parent object and move or rotate that parent object instead of the camera. The problem with this is when rotating the parent the rotation is based off of the pivot of the parent object and not of the camera. This can create some terribly offset rotations for people using room scale tracking. What is the work around for this? I'm sure I'm not the only one who has ran into this problem.