What's the proper way to destroy a NetworkMatch? When I try to use DestroyMatch on the NetworkMatch with either creating a DestroyMatchRequest with the networkId set or just passing the networkId from the MatchInfo I get the following Response: I'm basically making a game that automatically matches up two people at "random". I first search the MatchList and if there is no suitable match it creates one and acts as the host or if one is found it joins as a client. So either after connecting the clients or after the game ends I want the Match to be removed. But I don't seem to be able to manually remove it. Meaning sometimes if I try to start a new game just after ending another one it will find the remainder of the old match and try to join it, basically connecting to nobody. Destroying the NetworkMatch component doesn't change anything either.