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Question Proper way From Blender to Unity

Discussion in 'Asset Importing & Exporting' started by xiaofan1228, Apr 1, 2022.

  1. xiaofan1228

    xiaofan1228

    Joined:
    Nov 19, 2021
    Posts:
    15
    For a single mesh, I rotate -90 in X, apply transform, then rotate 90 to export as FBX scale, it is easy.

    But when it comes to multiple meshes, I have to repeat the process above, one by one, or it will carry transform data, which is really tedious.

    Moreover, for the skin-mesh, the bone hierachy exported from blender always carry some extra data. Say, the transform data from parents will add to child bone, or child Empty,

    Is there a SOP to solve this ? Many many thx !!!
     
  2. codebiscuits

    codebiscuits

    Joined:
    Jun 16, 2020
    Posts:
    28
    Hi,
    Sorry in advance if it doesn't entirely (or at all) solve your problem, but I'm using this:
    https://github.com/EdyJ/blender-to-unity-fbx-exporter
    Which at least saves me having to do the rotations manually or any of the other weird stuff.

    I saw your post while I was here about to ask for Blender to Unity help on a different issue. Good luck!
     
  3. g4ma

    g4ma

    Joined:
    Dec 18, 2018
    Posts:
    32