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Projetile motion

Discussion in 'Scripting' started by alterus, Jun 15, 2014.

  1. alterus

    alterus

    Joined:
    Sep 9, 2012
    Posts:
    59
    Hello

    Does a projectile motion, in Unity, comply with the Newtonian laws ?
    Only gravity, no drag, just initial velocity with module v0 and angle theta
    the distance should be :

    Xg = vo^2*sin(2*theta)/g

    I use this equation in a tank game but I get wrong results
     
  2. jister

    jister

    Joined:
    Oct 9, 2009
    Posts:
    1,749
    maybe this helps