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projector component projects through the mesh, rather than on the mesh

Discussion in 'Editor & General Support' started by ullman, Oct 28, 2015.

  1. ullman

    ullman

    Joined:
    Dec 29, 2014
    Posts:
    7
    I can't seem to fix this. If I'm projecting on a cube using the projector component, the texture projects on the back of the cube as well. is there a way to turn this off? I've looked for a back cull option but can't find anything. Any help would be great.

    edit: just to clarify, it does project on the mesh, but it also projects behind it.
     
    Last edited: Oct 28, 2015
  2. TwiiK

    TwiiK

    Joined:
    Oct 23, 2007
    Posts:
    1,729
    I think that is just how projectors work. They project onto everything in their field of view. The only thing you can do, I think, is tweak the far clip plane so the back of the cube isn't included in the projection.
     
  3. ullman

    ullman

    Joined:
    Dec 29, 2014
    Posts:
    7
    Hmm.. ok, I was hoping I could fake shadows this way, but apparently not in my case. thanks for the reply.