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Question Projections fading when far from camera

Discussion in 'General Graphics' started by sethcrowther9, Sep 9, 2021.

  1. sethcrowther9

    sethcrowther9

    Joined:
    Oct 3, 2020
    Posts:
    1
    Hi everyone, this is my first time on the Unity forums and I'm very much a newbie but I'm having some trouble with a projector.
    It works just fine, I've copied and pasted an additive tint shader that I'm using on the material for the projector to project a green reticle onto the ground. However, when I move the projector far away from the camera there seem to be lines it crosses where the projected image becomes worse in quality until it eventually disappears.
    I assume this is some automatic culling issue but I honestly have no idea.

    I've attached a video of the problem. Thanks for any help :^)
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,348
    Looks like a texture mip mapping problem.

    Try setting the Aniso Level on the texture to 16.