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Projectiles which is more viable network instantiate or RPC

Discussion in 'Multiplayer' started by DJAZLAR, Apr 2, 2011.

  1. DJAZLAR

    DJAZLAR

    Joined:
    Feb 18, 2011
    Posts:
    37
    I have been working on a project and have read lots of posts on here about how to do this , and some people prefer to do things there own ways.
    I would like to know which is the best and most efficient way to implement a projectile system in my game.
    Players can join the game at any time and want everything to be in sync I have spaceships which are network instantiated by the player as these end up being player controlled and they sync perfectly over the network client and server side.