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Projected Augmented Reality using ARKit & Unity

Discussion in 'AR' started by raulduaigues, Jan 31, 2018.

  1. raulduaigues

    raulduaigues

    Joined:
    Dec 13, 2017
    Posts:
    1
    Hi!

    I am doing a project about projected augmented reality for children in some museums in Barcelona.
    Using a projector to show augmented reality in a wall or on the floor (i.e. a picture or a carpet) has a problem with the field of view of the camera. The projector needs a different field of view (because the angle of the camera is smaller than the iphone camera), but I can't change it in the fov parameters of Unity and neither trying to "crop" the image from the UnityARCameraManager in Start() or Update().
    My programming level is not the best though.
    How can I solve that?

    Thanks,
     
    bsganga99 likes this.