Maybe I've missed something: I can't figure out how to create anything in the Project workspace. Am I correct in thinking that the project workspace is currently read-only? For example, I'd like to create a prefab. I assumed this would be done similarly to the 2D version. I tried to drag the object into the project workspace, but nothing happened. I can't even figure out how to create a new folder. I'm sure that making the project workspace writable would open up a can of worms for things like creating and manipulating materials, shaders, scripts, etc. Hopefully, all of that is coming, but I'm sure it takes time. In the meantime, I think adding in prefab creation would be pretty easy in comparison. Other features on my wishlist: 1) I would really like to be able to create and edit materials in a 3D node-based system (eg UE4's Material Editor or Shader Forge but in 3D). 2) I think a 3D node-based solution could work great for creating simple scripts too (eg UE4's blueprints or Playmaker but in 3D). This is one of the only areas in which Unity still feels way behind UE4. If Unity can get node-based scripting to work in VR before the Epic team does, it would be quite a leap frog.