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Question Project won't load on Quest 2, possible ADB issue?

Discussion in 'Editor & General Support' started by jacobabrahammartin, Apr 12, 2024.

  1. jacobabrahammartin

    jacobabrahammartin

    Joined:
    Jul 5, 2022
    Posts:
    1
    I get the following errors when trying to run my project in build and run mode:

    Errors during XML parse:
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    Additionally, the fallback loader failed to parse the XML.
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
    File C:\Users\jacob\.android\repositories.cfg could not be loaded.
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

    In play mode, Unity doesn't respond (similar to if the headset were not even plugged in).
    On the headset, in play mode, it stays at this screen indefinitely:



    I've been troubleshooting an ADB connectivity issue for a couple weeks now and I'm not sure if this is related.
    I've made sure all my system and drivers are updated.

    The code in my project is nothing more than the XR rig and interaction toolkit and other related essentials.

    Unity version: 2020.3.2.1
    Interactional toolkit version: 1.0.0 preview 5

    Any assistance would be much appreciated.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,486
    Your editor version is practically super old, respectively super new for when the q2 came out.
    Even more so for the interaction toolkit which is now at version 3.0!

    => upgrade!