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Project won't build.

Discussion in 'Editor & General Support' started by WorkingClassDuck, Nov 7, 2020.

  1. WorkingClassDuck

    WorkingClassDuck

    Joined:
    Jun 6, 2020
    Posts:
    2
    Hi, for the past few weeks I've been working on a game in unity HDRP. Once I finished I decided to build the project. All went well for a bout 5 minutes until it abruptly failed during the process. It gave me 3 errors to fix that I did not understand at all

    Error 1:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <b17f35b08b864a3ca09a7032b437596e>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <b17f35b08b864a3ca09a7032b437596e>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)


    Error 2:

    Exception: D:\Program Files\Unity\Unity Editors\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <b17f35b08b864a3ca09a7032b437596e>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Error 3:

    Failed running D:\Program Files\Unity\Unity Editors\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="C:\Users\jacks\MicrowaveSimulator\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Users\jacks\MicrowaveSimulator\Assets\..\Library/il2cpp_cache" --baselib-directory="D:/Program Files/Unity/Unity Editors/2020.1.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win32_development_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="D:/Program Files/Unity/Unity Editors/2020.1.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/jacks/MicrowaveSimulator/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/jacks/MicrowaveSimulator/Temp/StagingArea/Data/il2cppOutput
    stdout:
    Running il2cpp.exe in server GC mode.
    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Can somebody please help?
     
  2. WorkingClassDuck

    WorkingClassDuck

    Joined:
    Jun 6, 2020
    Posts:
    2
    it turned some of the error into emoji's for some reason