Tactical decision making. Command a battleship engaged in combat with varied enemy vessels. Raise shields, fire Lasers, unleash Missile salvos, hack enemy systems, build a drone fleet, create weaponized micro black holes, or immobilize and board enemy ships Modular design. Mix and match pieces of Equipment and Subsystems to uncover varied synergies and interactions between them. Your loadout determines your deck of cards, and how you interact with it Believable space combat. Use scientifically sound concepts and plausible futurism to inspire game mechanics and systems interaction Cinematic and exciting battles. Snappy animations and nifty visual effects that convey the action but don't get in the way of a smooth experience Howdy yall. We've gotten discord and a landing page together, and we're hoping to get some lovers of card games, space combat, futurism and rogue like adventure to come and brainstorm with us as we build this beast. Landing page here: https://www.projectwarlike.com/ Discord (Come yell at me): https://discord.gg/jXzV5yJBZG We'll get some more content dropped in this thread soon as well I reckon. Peace yall!