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Project upgrade to 2019.1.0f2 - Camera stacking without LWRP

Discussion in 'Editor & General Support' started by Glaswyll, Apr 16, 2019.

  1. Glaswyll

    Glaswyll

    Joined:
    Feb 13, 2014
    Posts:
    103
    I'm aware of the multi-camera thing with LWRP.

    I am not using SRP for the project I updated, but the UI camera is still not clearing. It's showing black behind the UI.

    This was previously working on 2018.3.12f1

    UI Camera:
    camera-ui.jpg

    Main Camera:
    camera-main.jpg

    SRP Settings:
    srp-settings.jpg

    Any ideas?

    Thanks!
     
    Last edited: Apr 16, 2019
  2. InfiniteAmmo

    InfiniteAmmo

    Joined:
    Aug 12, 2008
    Posts:
    45
    I'm running into something like this too, I believe. I have a bunch of cameras set up to render HUD stutff and they seem to be clearing to black despite being set to "Don't Clear". (worked fine in 2018.3.x)
     
  3. InfiniteAmmo

    InfiniteAmmo

    Joined:
    Aug 12, 2008
    Posts:
    45
    Hmm okay, so for me it looks like unchecking "Directly to Camera Target" on any PostProcessLayer components attached to cameras fixed it.
     
    HillsideStudio and Glaswyll like this.
  4. Glaswyll

    Glaswyll

    Joined:
    Feb 13, 2014
    Posts:
    103
  5. allworknoplay

    allworknoplay

    Joined:
    Mar 5, 2015
    Posts:
    21
    OMG thank you, I was going insane.
     
  6. DavidBVal

    DavidBVal

    Joined:
    Mar 13, 2017
    Posts:
    206
    Dammit why isn't this changed when updating the project to 2019? I lost hours until I found this thread.